New Blind Structure
Musky and I were discussing the expected number of players for Saturday (14). Based on past experience, with our current blind structure, it would take till about 2-2:30am to finish up. The real drag comes when we get down to about 5 or 6 players.
So in an effort to still get two in, and not finish up that late, we're gonna speed up the blinds once it gets to 6 players left. Seeing as we're getting more hands/round as more players are eliminated, I don't think this is a big deal.
When we get to 6, blinds will go up every time a player is eliminated. Here, then, is the new and improved blind structure. The last column is total blinds/total chips assuming 14 people. So by level 12, we will have 15% of all the chips in play each hand, minimum.
1 | 25 | 50 | 0.2% |
2 | 50 | 100 | 0.4% |
3 | 100 | 200 | 0.7% |
4 | 200 | 400 | 1.4% |
5 | 300 | 600 | 2.1% |
6 | 400 | 800 | 2.9% |
7 | 500 | 1000 | 3.6% |
9 | 800 | 1600 | 5.7% |
10 | 1000 | 2000 | 7.1% |
11 | 1500 | 3000 | 10.7% |
12 | 2000 | 4000 | 14.3% |
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